4/1/2024 0 Comments Termination quote in minecraftThe current value that this expression will ultimately write to (context specific)įor complex expressions, this evaluates the following statement and stops execution of the expression, returns the value computedĪrrow operator, for accessing data from a different entityįor repeating one or more commands 'n' timesįor skipping the rest of the set of statements of a loop/for_each iteration and moving to the next iteration Ternary conditional operator - NOTE: Nested ternary expressions without parentheses were incorrectly parsed before a Versioned Change was made to fix it (see 'Versioned Changes' below) Read-only storage provided by the game in certain scenarios Null coalescing operator, for handling missing variables or stale actor referencesĪ reference to a geometry named in the entity definitionĪ reference to a material named in the entity definitionĪ reference to a texture named in the entity definition Parentheses for expression term evaluation control Case Sensitivity #Īll things in Molang are case-INsensitive, with the exception of strings, which maintain the case provided.Īll identifiers not in a scope listed below are reserved for future use Keyword Complex expressions evaluate to `0.0` unless there is a `return` statement, in which case the evaluated value of the `return`'s sub-expression will be returned out of the current scope. In complex cases, multiple sub-expressions are each terminated with a semicolon ` `. In simple cases, the terminating ` ` is omitted and the expression result is returned. An expression can be made of either one simple value or math calculation, or can be made of several sub-expressions where more complicated code is required. The language structure is largely based on simple 'C' language family style syntax. Its focus is to enable low-level systems like animation to support flexible data-driven behavior for both internal and external creators, while staying highly performant. Molang is a simple expression-based language designed for fast, data-driven calculation of values at run-time, and with a direct connection to in-game values and systems. MOLANG DOCUMENTATION Version: 1.20.60.4 Index # Why Does Molang Exist? #
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